directx - How do I stretch a sub-region of a ID3D11Texture2D? -


my component given source id3d11texture2d buffer that, of time, copy staging id3d11texture2d buffer using id3d11devicecontext::copyresource. these 2 buffers same size.

sometimes, want copy rectangular sub-region of source buffer staging buffer , stretch staging buffer still same size. rectangular sub-region has same aspect ratio source.

the staging buffer never used rendering. it's saved media file.


Comments

Popular posts from this blog

c++ - Delete matches in OpenCV (Keypoints and descriptors) -

java - Could not locate OpenAL library -

sorting - opencl Bitonic sort with 64 bits keys -